the perfect food culture for our nowadays society of efficiency and fast paste is the fastfood. Drinking the coffee in the morning on the way to work, taking a quick snack in between meetings and getting the ready made pizza delivered to your door at night are nowadays reality. But what is forgotten among all this convenience is the importance of table culture. Eating in a group, sharing food and and valuing the product enriches the eating experience and creates the perfect platform for social bonding. How is it possible to enhance the value of table culture and reinterpret the old fashioned ways of dining?
Tabula Rasa is a game which invites to invent your own eating rules . Activity cards propose new and alternative ways to eat the food. Eating without cutlery in example gives a whole new hapticaldimension to the food, while feeding each other is strengthening social group structures. The playful approach brings awareness to rediscover food in all its dimensions. The game is not a fix set of rules but just the starting point for a new table culture and invites the users to create their own rituals and ways of eating.